
About me
2009 - now: Professor on Game Programming at the University of Applied Science Trier, also developing serious games (Airport Collaboration, HoloBrand, Crowd Disaster, Liquid Marx).
2004 - 2009: Game programming positions in Montreal Canada, game credits covvering Splinter Cell Essentials, Splinter Cell Conviction, Ironman PSP, Army of Two 40th day)
2000-2004: Game programmer at Massive Development Mannheim (AquaNox 1,2)
1996-1999: PhD in Erlangen in computer science, scientific data visualization