Christoph Luerig, Hochschule Trier; Fachbereich Informatik; Professor for Game Programming

Christoph Luerig

Hochschule Trier; Fachbereich Informatik; Professor for Game Programming

About me

2009 - now: Professor on Game Programming at the University of Applied Science Trier, also developing serious games (Airport Collaboration, HoloBrand, Crowd Disaster, Liquid Marx). 2004 - 2009: Game programming positions in Montreal Canada, game credits covvering Splinter Cell Essentials, Splinter Cell Conviction, Ironman PSP, Army of Two 40th day) 2000-2004: Game programmer at Massive Development Mannheim (AquaNox 1,2) 1996-1999: PhD in Erlangen in computer science, scientific data visualization